Fantasy Games

Dragon Roar

Design : Peter O'Toole
Editions : 1 edition - 1985, Standard Games & Publication Limited
Presentation : Boxed set with rulebook, cassette tape, character/monster sheets, map, dice, cardstock miniatures, floor plan.

Comment : Introduction to this Fantasy game is found on side one of the cassette tape, a solo adventure is on side two. The setting if basic Law vs Chaos. The level based system (3-18 stats) encourages fair play between the Arbitrer and the Party Spokesman (honor attribute). Only 2 professions are described : warrior and wizard. Exotic monsters such as War Hedgehogs and Killer Penguins were found among a small set of 25mm miniatures distributed by Standard Games (makers of Siege and Cry Havoc wargames).

Elfquest

Design : Steve Perrin, Sandy Petersen, Yurek Chodak
Editions : 3 editions - 1st : 1984, Chaosium; 2nd : 1989, Chaosium
Presentation : Boxed set of 2 books, map, playaids, character sheets and dice (2d20, 3d6)

Comment : "Visit the World of Two Moons, and solve the mystery of the Elfquest saga. Adventure as a new elf character or roleplay Cutter, Leetah or others". A lot of strips from the comic books of Wendy and Richard Pini are found in the rulebooks. Based on Chaosium BASIC RPG.



Elric (wargame)

Design : - to be completed
Editions : - to be completed
Presentation : - to be completed

Comment : - to be completed



Lands of Adventure

Design : Lee Gold
Editions : 1 edition -1984, Fantasy Games Unlimited
Presentation : Boxed set of 2 books, dice and Character Sheets

Comment : With a focus on mythical Greece and medieval Britain, this system gives a short but well rounded game. Stats and descriptions for mythic beasts can be found along with skill/class system for human characters.

Swordbearer

Design : B.Dennis Sustare with Arnold Hendrick
Editions : 3 editions - 1st : 1982, Heritage USA ; 2nd & 3rd : 1985, Fantasy Games Unlimited
Presentation : Boxed set of 2 rulebooks, GM screen and Character Sheets.

Comment : This fantasy RPG details character’s creation with their place in society. «Spheres» skills system replaces standard classes. Elemental and Spirit magics are quite acceptable. A rulebook helps gamemasters setting up campaign with 28 intelligent species, animals and mythological creatures.
The only supplement published is Dwarven Halls, a full Dwarven campaign setting (culture, politics...) with 4 adventures.

Thieves' Guild

Design : Richard Meyer, Kenny Lord and Michael Watkins
Editions : 2 editions; 1st : 1980, 128 pages loose leafhole punched; ;2nd : 1984, Gamelords, Ltd.
Presentation : Boxed set with Basic Character Creation book, Rules and scenarios, Character sheets, scenario map.

Comment : Rules system for fantasy thieves which belongs to the Fantasy System RPG (see the famous Free City of Haven setting). Wide rande of thieving skills and abilities to "plan and comit the perfect crime". In depth review of activities such as : disguise and diversions, poisons and venoms (long list), medieval justice, ransonning prisoners, coshing attacks etc. Combat is based on a Hits Armor Class 0 system. If you want to add magic to the game, use the supplement Paths fo Sorcery. Character races includes Hobbits, Uruk-Hai and Pixies. One booklet contains bandit & highwaymen adventures, cat-burglary, armed roobery and pursuit short scenarios. At least 10 Thieves' Guild supplements/scenario can be found, some quite easily.

 

 

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