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Fantasy Games
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Dragon Roar
Design : Peter O'Toole
Editions : 1 edition - 1985, Standard Games & Publication Limited
Presentation : Boxed set with rulebook, cassette tape, character/monster
sheets, map, dice, cardstock miniatures, floor plan.
Comment : Introduction to this Fantasy game is found on side one
of the cassette tape, a solo adventure is on side two. The setting
if basic Law vs Chaos. The level based system (3-18 stats) encourages
fair play between the Arbitrer and the Party Spokesman (honor attribute).
Only 2 professions are described : warrior and wizard. Exotic monsters
such as War Hedgehogs and Killer Penguins were found among a small
set of 25mm miniatures distributed by Standard Games (makers of
Siege and Cry Havoc wargames).
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Elfquest
Design : Steve Perrin, Sandy Petersen, Yurek Chodak
Editions : 3 editions - 1st : 1984, Chaosium; 2nd : 1989, Chaosium
Presentation : Boxed set of 2 books, map, playaids, character sheets
and dice (2d20, 3d6)
Comment : "Visit the World of Two Moons, and solve the mystery
of the Elfquest saga. Adventure as a new elf character or roleplay
Cutter, Leetah or others". A lot of strips from the comic books
of Wendy and Richard Pini are found in the rulebooks. Based on Chaosium
BASIC RPG.
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Elric (wargame)
Design : - to be completed
Editions : - to be completed
Presentation : - to be completed
Comment : - to be completed
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Lands of Adventure
Design : Lee Gold
Editions : 1 edition -1984, Fantasy Games Unlimited
Presentation : Boxed set of 2 books, dice and Character Sheets
Comment : With a focus on mythical Greece and medieval Britain,
this system gives a short but well rounded game. Stats and descriptions
for mythic beasts can be found along with skill/class system for
human characters.
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Swordbearer
Design : B.Dennis Sustare with Arnold Hendrick
Editions : 3 editions - 1st : 1982, Heritage USA ; 2nd & 3rd
: 1985, Fantasy Games Unlimited
Presentation : Boxed set of 2 rulebooks, GM screen and Character
Sheets.
Comment : This fantasy RPG details character’s creation with their
place in society. «Spheres» skills system replaces standard
classes. Elemental and Spirit magics are quite acceptable. A rulebook
helps gamemasters setting up campaign with 28 intelligent species,
animals and mythological creatures.
The only supplement published is Dwarven Halls, a full Dwarven campaign
setting (culture, politics...) with 4 adventures.
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Thieves' Guild
Design : Richard Meyer, Kenny Lord and Michael Watkins
Editions : 2 editions; 1st : 1980, 128 pages loose leafhole punched;
;2nd : 1984, Gamelords, Ltd.
Presentation : Boxed set with Basic Character Creation book, Rules
and scenarios, Character sheets, scenario map.
Comment : Rules system for fantasy thieves which belongs to the
Fantasy System RPG (see the famous Free City of Haven setting).
Wide rande of thieving skills and abilities to "plan and comit
the perfect crime". In depth review of activities such as :
disguise and diversions, poisons and venoms (long list), medieval
justice, ransonning prisoners, coshing attacks etc. Combat is based
on a Hits Armor Class 0 system. If you want to add magic to the
game, use the supplement Paths fo Sorcery. Character races includes
Hobbits, Uruk-Hai and Pixies. One booklet contains bandit &
highwaymen adventures, cat-burglary, armed roobery and pursuit short
scenarios. At least 10 Thieves' Guild supplements/scenario can be
found, some quite easily.
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